Sunday, October 31, 2010
the future of video games
I did some article searching to see what people are thinking the future of virtual worlds and gaming worlds are going to be like. I found some articles, some that sucked, others that rocked, three of them are listed before. Everyone is in agreement that video games will be all virtual, that the person playing wouldn't be able to tell apart reality from virtual reality. Other articles talk about a combining of different virtual worlds, the new 3-D tvs and virtual reality blending with augmented reality.
As cool and awesome as that sounds and as much as that reminds me of the science fiction novels I read and love, I cannot see 3-D, virtual reality and augmented reality as booming trends in the video game industry that would last for a long time. Personally, as someone who plays video games, I would rather hold a controller in my hand with no sort of science fiction aspects involved. I prefer an old school and more traditional approach to playing video games. However I think it would be an awesome way to watch a movie!!
Some interesting articles:
http://ezinearticles.com/?Video-Games-and-Future-Realistic-Augmented-Reality-Considered&id=4497594
http://www.buzzle.com/articles/predictions-on-the-exciting-future-of-video-game-design.html
http://gear.ign.com/articles/965/965595p1.html
Saturday, October 30, 2010
The Future of Virtual Worlds
Within the next ten years, I imagine every business will have a virtual world presence just as most businesses have websites today. In Life beyond Second Life, Paul R. La Monica mentions that most likely only a few companies will hold most of the market share of the virtual world market. I agree with this. As participating in virtual societies become more common, I think three distinct communities with differentiating purposes will emerge, and businesses will acquire a presence on all three. The leading three communities will be broad enough to allow everyone to join, but will contain mini-communities for people so people can participate in things that interests them most.
How will virtual worlds make money in the future?
There will be many avenues for virtual worlds to generate income, but I can see virtual worlds teaming with computer hardware providers to gain a profit. Tech companies will produce devices (or even specialized computers) that will enhance the experience of virtual gaming. Some virtual worlds may even say, Best experienced on a ‘SecondLife-Optimized-Mac’.
Virtual Gaming
Virtual Gaming and Worlds
Wednesday, October 27, 2010
Virtual Gaming
i.e. Call of Duty Modern Warfare 2
http://articles.latimes.com/2010/jan/14/business/la-fi-warfare-game14-2010jan14
Second Life gaming is something that attracts a lower age group in their teens. These games become popular only because they are addicting. They will probably hang around for a while until the fad ends.
The world of gaming is changing rapidly. Nintendo, Microsoft, and Sony are all implementing motion controllers for their games now. It is very exciting because it is an advancement in technology but I don't believe it will take over the entire industry of gaming. People like to play video games because they like to sit down and use a controller and not move. The best games for video game systems aren't ones with motion controllers.
Microsoft has introduced Kinect which reads the users body movement without controls, it uses a heat sensor camera to sync your body movement to the game on screen. That is the closest the video game industry is to being in virtual reality right now. The graphics of video games get better and better and I feel that the standard controller with buttons and joysticks will outlast motion controllers and heat sensing cameras as controllers also. The anti-controller movement may have a future but a majority of video game enthusiasts play video games because they want to sit down and play, not have to move arms legs, etc. I don't think video games will ever get old to the people who play them.
Tuesday, October 26, 2010
Assignment for 11/2
Read:
http://money.cnn.com/2007/06/14/news/companies/virtualworlds/index.htm
Write:
Where do you think virtual worlds or gaming will be in five years? Ten years?
People are making money in Second Life and Gaming platforms, will that continue? Why?
Karmaloop
Their products include jackets, jeans, t-shirts, hats, accessories, hard to find shoes and much more. Their online store offers more than 250 brands. Not only does Karmaloop sell clothing, but they also provide online information and reviews on current and new fashion trends. Also to add to their bragging rights, Karmaloop was ranked 196 in the Internet Retailer’s 2010 Top 500.
Just recently Karmaloop opened a flagship store located on Newbury Street in Boston, Massachusetts. They primarily receive most of their revenue by their online store. Karmaloop tends to run banner ads on their website. These banners allow them to pick up more cash by advertising brand names such as Nike and or Adidas. I believe this is how they bring in most of their income. Based off of their ranking with Internet Retailer’s 2010 Top 500, coming in at 196 out of 500 shows they are doing something right to make some good profit.
Check out their site... www.karmaloop.com
Monday, October 25, 2010
Netflix
Travelzoo
Go Daddy
Threadless
It's a rather unique business model in that all of there product is essentially created by their users. They make money from there sales of the shirts and have a decent reward program for the people who submit there designs. In the process they have a product line that is extremely unique and fun.
Netflix
Netflix has been around for a while and did not start as a web based company, but the principal is pretty much the same. Plus, they have now moved into their new promo of renting movies online and you can “watch them instantly” on your computer, iphone or ipad.
Originally, you would start a cheap monthly subscription for $7.99, similar to that of a magazine, and every month you would get a new movie in the mail after you sent your previous movies back. It has been putting movie rental stores out of business and also is a top competitor for Comcast On Demand rentals. Unlimited movies is just 2 dollars extra a month.
They have no late fees or due dates so they are making their money off of membership fees. I think they are in it to make money and not just pay the bills. Besides cable companies, there is no other online Movie Store that is a top competitor with Netflix that I can recall. Unless they are getting movies from Itunes or downloading them for free elsewhere.
Amazon
They make a profit by taking a small percent of the earnings made from already discounted items. And because Amazon is so reliable, people will trust it for its pricing, safe use and wide variety of products. People will even sooner go to Amazon than the company's website they are buying a product from. I know i personally wont buy anything from the internet most of the time unless its from Amazon. The more people trust and buy from Amazon, the more they can profit.
Groupon
Essentially, everyday groupon.com offers a deal from local vendors (restaurants, activities, memberships, etc...) from which they take a commission. What's interesting is that the deal isn't active unless there are enough people interested in purchasing it - giving the incentive to share that deal with friends and family. This is also beneficial for vendors as they can set a minimum purchase number so they're aware of how many offers were sold and at what they made at minimum. There is also a time limit set in order to purchase the "deal of the day".
Songbird
While searching for an iTunes replacement a few years ago, I discovered Songbird. Songbird is a multi-media player and a web browser. With each new build, Songbird integrates more add-ons that make the distinction between media player and web browser harder to identify.
Below is a screenshot of Songbird in use:
The mission of Songbird is to create a more open, and neutral, media sharing and web browsing experience. The device that a person interacts with should not affect their ability to experience the media that he or she possesses. Songbird describes this point perfectly here:
“Current media players such as iTunes, Windows Media Player and Zune are proprietary, single‐vendor, vertically‐integrated silos, excluding any competitive services and devices. If Web browsers had been designed like current media players, Internet Explorer would surf only Microsoft.com and run only on the Xbox.”
http://wiki.songbirdnest.com/Getting_Started_with_Songbird/01_Introduction_to_Songbird
Since Songbird is open source, how does Songbird make money? And how are their talented developers paid? In their frequently asked questions forums, I found that songbird makes money by:
• Sequoia Capital, Atlas Venture, and donations
• 7digital, Songbird’s iTunes music store equivalent (http://us.7digital.com/)
• Songbird Store that sells Songbird merchandise (http://getsongbird.com/gear.php)
• Partnerships with devices that Songbird is installed on and with add-ons that Songbird provides (http://addons.songbirdnest.com/)
On the official website the management of Songbird said that as Songbird becomes more popular and more available, they hope to generate more creative ways to make money. Until then, their model closely resembles the way that most open-source organizations generate a profit.
TeeFury
Another reason as to why people buy these t shirts is because they are only available for one day and then its gone, most sites have sites up for forever mostly, but the idea that you only have so much time to get this shirt is really smart because you dont want to miss out on it. I know its worked on me, I buy alot of my shirts from this site.
YouTube
Expedia
My web-based company is called Expedia. It is an online travel company website where people can book their airline tickets, hotel reservations, car rentals, cruises, vacation packages, and various attractions.
Expedia makes money by charging a fee per transaction, by purchasing the travel inventory such as plane tickets and hotel stays from the travel provider at a discounted price and/or by charging the customer a premium on top the original price.
Base on the Wiki analysis, Expedia is struggled to remain profit because of the higher fuel prices and lower consumers demand for travel. Further, Expedia has intensive competitions such as Priceline, Oribitz, and Travelocity that also drive for the same goal discount airlines.
They plan to make a profit by continuing to offer loyalty programs and lots of discount to various marketers ranging from families with children to luxury travelers.
Amazon
They began as an online bookstore for easier convenience. The company was named "Amazon" for being the worlds largest river in hope their business would grow to be just as large. In 2000 Amazon logo had an arrow leading from the letters A to Z. This arrow represents a smile and the letters A to Z was a goal to have every product in the alphabet. Amazon is well-known for just books now so the letters in the logo no longer exist but the arrow for the smile is still there to represent customer satisfaction with a smile. Amazon sells just about everything. They sell products such as books, music, movies, software, electronics, kitchenware, tools, lawn/garden items, toys, baby products, apparel, sporting goods, gourmet food, jewelry, health and personal-care items, beauty products, instruments, clothing, industrial/scientific supplies, and groceries.
Not only can you purchase on amazon but you also sell. Amazon makes money by taking a small percentage of each item sold on the website. Since they get millions of visitors a day they make a huge profit. Their popularity has grown throughout the years as well did their market share. Those who used to sell on ebay now sell on amazon. Amazon is now worldwide and have quickly become a household name