Saturday, October 30, 2010

Virtual Gaming and Worlds

For some odd reason, the Industry of gaming itself seems to think that motion controls are the future of their craft. Although these motion controls such as Nintendo's Wiimote, Sony's Move, and Microsoft's Kinect can be extremely fun (I own a Wii), I just don't see them lasting very long. The simple reason for this is that these new control methods were created to bring in more casual gamers, or people who aren't gamers at all. But people who didn't play video games to begin with, didn't play them for a reason.

People who have been playing video games for years started out using a controller with buttons, and most likely want it to remain that way. Personally, if I wanted to exercise or snowboard or something, I would go out and do it, because its much more engaging than pretending to while holding a wand that senses my movements. And vise versa, if I wanted to play a game, I would pick a controller and press buttons, not jump around or wave my arms. Also, the better scored games, or the games with higher ratings and popularity, don't use motion controls at all. So hopefully in the next 5-10 years the buzz about motion controls will die down a bit.

As far as people making real money from virtual worlds, that will probably continue to happen, as long as updates and expansions to these online worlds are created to keep users coming back for more. If the worlds are never updated, and users stop logging in, then I see this disappearing, its all up to the developers to keep this trend going.

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