Tuesday, November 23, 2010
Gamers are a Proud Subculture
Though the boomer generation in general represented a new pattern of thinking in American culture, to say that music, sex, and drug use was a way of life for all boomers would be ultimately wrong. By the same principle, to say that video games are a 'way of life' for the current generation--the 'information' or 'internet' generation--or to call them 'gamers' because of the video game trend, is something of a misconception.
Gamers are a specific subculture that take great pride in what they are. Like bikers or rock musicians, there can never be a 'gamer generation'. Thats like saying people growing up in the fifties were 'the greaser generation', or that anyone with a motorcycle is a 'biker'.
I play video games, as a result of the electronic cultural wave that is a larger cultural change. Video games, however, are the first thing I habitually cut out of my life, and i rarely have time for them. I know enough Gamers, and they would laugh at me calling myself a 'Gamer'. If i started playing games all the time, I would still be a 'noob' for a long time before I would gain any respect from real Gamers.
There are more widely used names for our generation. A few of them are:
The Information Generation / iGeneration
The Millennials
The Echo Boomers
Generation Next
Generation Y
Monday, November 22, 2010
Internet Privacy
People have always understood the dangers of internet use. Social applications, however, seem to 'trick' people into letting their guard down. Because these applications are so personal, people seem to assume that they have a sure way of protecting information. This sort of thinking is a myth in the same vein as 'it must be true or they wouldn't put it on television'.
I've been pretty careful about what goes on my personal pages. But no one can have control of what others post of them.
I've googled myself before, but this time I found photos of me in the google image results that I never knew existed from a festival I played at years ago. Its not a problem for me, but candid photos appearing on the internet unannounced can represent a major privacy infringement if the conditions are right. Once it was only celebrities that had to worry about published widespread slander, but now its all of us.
Tuesday, November 16, 2010
Internet Privacy

There is a lot of controversy going on regarding internet privacy right now. The real truth of the matter is that even though most websites have statements that they are protecting your privacy, they can't. Unless the site is encrypted, your information is unsafe. Recently, a programmer named Eric Butler created a program called "Firesheep." Its an extension of Firefox that allows any user to acquire login information of anyone on an unencrypted website (i.e. Facebook) using a wireless internet connection. He claims that he did this in an effort to expose just how unsafe your information currently is on the internet.
Monday, November 15, 2010
Privacy setting
Man......I just googled all over myself
As far as any kind of expectation of privacy from the internet goes, I really don't have any. The internet is like a big city in that once you step into it its hard to be completely unnoticed. And having a social media page is like having a billboard of yourself for all to see. Ultimately it is you that decides what is on that billboard and as long as you take responsibility for what is up there then you should be ok. I dont expect the internet to protect me from myself.
Privacy
With that said, it does bug me a little that Google uses my information/search history for targeted ads. A smart business model but bugs me nonetheless.
Privacy
The Internet is an open source for everyone (advertisements, social networks, corporation, etc). I believe that it is hard to have privacy on the Internet. Whatever social networks you join, you’ll have to follow their term of services such as Facebook who has all the rights to own your photography or artwork. Therefore, I always take precautions of what I post on Facebook or other social networks especially my artwork.
Privacy on the internet
Apparently I have no internet presence right off the back but that could be because a writer Kenneth Giles is pretty famous and he is taking most of the search query. However Im sure if I kept digging I could find something invovling myself but right off the bat there is nothing of me.
Privacy Terms
Googel Me.....
Sunday, November 14, 2010
Google Myself?!?!
I know a good portion of the sites I go to tell you when signing up (especially online shopping stores, which majority of the sites I go to are), and I except sites to be respectful of my privacy and what I wish to share is my own damn business and no one else. However recently, as many before have written about and read about Facebook is starting to become a death trap for people to wish to be private on the internet. They have taken what used to be fully protected to slowly taking away any privacy settings they have to know saying that they own the rights tot he things you put on their site. As much as they might say that that is not true, the proof is there in front of us. It comes down to this idea that they pretty much own your identity on the internet; and that should not happen.
to post or not to post?
Thinking about this more and realizing there might have been some old bats in my closet, i decided to go through my old photos on FB from the college days. Nothing was terrible, but I thought, why not clean it up a bit. There is no need to have a multitude of binge drinking photos of me on the internet. I am not worried, but thought there was no harm in a light cleaning. I did recall once reading that once you upload on Facebook, it is FB property regardless of whether
I guess the way I see it, its life. You post stuff and thats about it. I am not going to throw up crime scene photos of the person I murdered last night, (sarcasm here)... but you get the point. I lead a good life and have nothing to hide. Whatever is already posted isn't going to cost me my life. So as for now, I feel ok... unless something else happens down the way that changes my opinion.
Privacy
Facebook is a trickier subject. When it first came out, it was a place where college students swarmed to and posted about their lives, and a lot of times, the content was unedited in the sense that you didn’t think of what was going up at the time could one day not looks so great in a professional sense. I think present day, a lot of people now post with reservation. With all of facebook’s TOS changes and privacy policies, I think you need to expect that once something enters the internet, you won’t have property of it again. I think as long as you take this mindset and you have a certain expectation that everything on the web is fair game and accessible to everyone, you won’t get burned in the end. If you post unflattering content, you should expect that it will surface at one point or the other.
Privacy on the Internet
The only website that I could find information on was Spokeo, which is a website that tries to compile information on a family household. They tell where you live, how much your income is, how many kids you have, and what type of work each person does in the house. A lot of the information on this website is wrong about my family. But still being able to get this sort of information off hand is kinda crazy, and can become unsafe. This is especially unsafe for younger children.
Privacy on the Internet
With Facebook, I would never post a bunch of pictures of myself doing wild things like some crazy night out in Vegas or that one to many beers picture. It’s that type of content found on Facebook that could possibly come back to haunt you in the future. As for sensitive information like my phone number, e-mail address and all that stuff, I’d never post that information for anyone to see. When it comes to social media, the user has to protect themselves.
Like many other social networks, the terms of service agreement are listed before you create an account, but who reads them anyways. For many of us, we scroll down as quickly as possible and hit the agree button with no hesitation. People always skip over the terms of service agreement. No one wants to read the agreement because it can be over-complicating to understand. Plus the terms can be like 4 pages of super fine print. Typically if everyone else has signed up for it (friends and such) then we sign up with no hesitation.
After Google searching myself I found one million one hundred and sixty thousand results under my name. Such results included the I Hate Josh Thomas Club, The Man In the box written by Josh Thomas, and a video of Josh Thomas singing to his dog. Fortunately for me, none of these search results have anything to do with me. Once I graduate college and start working in the field building a stronger portfolio, I’d obviously want my name to show up at the top of a search. For now, I’m cool with it not being there.
Google Me.. and Steal from Me?
What reasonable expectation do I have for privacy on the web? I have little to no expectation of privacy. I don’t expect my pictures to be used in advertisements, but it wouldn’t surprise me if they were. That’s why I don’t upload many pictures of myself online. A month ago I had a privacy-related scare. I was playing Mafia Wars on facebook and noticed that a player was using my photo. I saw my face in the game and it scared me. I tracked down the player, which was kind of hard to do, and realized that it was most likely just a glitch on my end.
At the end of the day, my profile picture being stolen and used in a game isn’t that serious, but what if my digital design work is stolen? And what if it actually got a person a job? I would be mad if the job was better than the job I had lol. But seriously, anyone in the world could use my work as his or her own and I would never know. As digital designers, we need to learn what is legal, what's illegal, and how to protect ourselves. Digital work is easily stolen and manipulated everyday.
internet privacy
Internet Privacy
Saturday, November 13, 2010
Your Own Privacy Rules
I feel that users should know exactly what they're doing when they post any pictures, videos, or information about themselves on the internet. Its like writing in ink, not pencil when you do something on the internet. If you wouldn't want someone to judge you on the internet by something that you post, then don't post anything bad. People on Facebook constantly have something to say, whether its what they're doing, thinking, or whats coming up. People get addicted to always wanting to let people know what their doing which allows others to see it and read about it and know a whole lot about someone they've maybe never even hung out with, they just have the same class together. Long story short, Facebook provides some privacy, but the user provides the most privacy to themselves.
Tuesday, November 9, 2010
Assignment for 11/16: Privacy
http://consumerist.com/2009/02/facebooks-new-terms-of-service-we-can-do-anything-we-want-with-your-content-forever.html
and
http://mashable.com/2010/04/26/facebook-openness-debate/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Mashable/SocialMedia+(Mashable+%C2%BB+Social+Media+Feed)
then
Google yourself and see what you can find out about your public online presence
Write:
What reasonable expectation do you have for privacy on the internet?
Monday, November 8, 2010
can we really accomodate everyone?
Designing for Different Generations
Another thing to consider when designing for generations is how accustomed they already are to the physical world rather than digital. The other day my professor (who is in the older generation of about 50+) said he has had a watch for years that he never changes the time for on daylight savings. He leaves it at the wrong time. He told us its because he cant figure out the whole digital system and if it were a manual watch he could change the time no problem. This mentality it common for older people but for younger people its the opposite. When faced with a digital watch and a manual watch, and told to change the time, i believe most kids would try the digital watch first. So for a designer these are things to consider. An ebook for someone that is older must practically look and feel like a real book or its likely they wont want to even try to figure it out. As for younger generations if its quick and impressive, they dont care how digitally advanced it is.
Different Generations
Designing For Different Generations
Just be considerate of the needs of all your visitors, readers, etc and focus on what's important for your business - and don't forget the fundamentals while researching the latest trends.
Designing for future Generations
Another factor into designing for the future is to remember what it was like back in the day. Generations have huge gaps in different technology and learning curves. All over the world we have families with different tech knowledges within the same household. Billy can have a xbox and a iphone where he can connect the two so that he can send files to and from between the two, while Mom still needs help opening firefox and printing a document. Trying to teach other generations tech stuff can be like learning another language for them because for us weve had it for so long, so to them its like learning to run before you walk. When we are parents I believe it will be easier for us to adjust to it unlike our parents, but there will be things that will fly over our heads just like it does to us.
Generation to Generation
Designing For Different Generations
Things to Consider as a Digital Designer
This excerpt from Crossing the Chasm really made me examine the effort it takes to be successful in digital design. The message really hit home for me once I glanced at the charts and took note of where I fall on the “digital age” spectrum.
The first chart was the “Game & Console Chart” (pg 15) and it displays a history of games from 1972 to 2006. I was familiar with the middle of the spectrum (early 1990s to early 2000s), but I was surprised to see that I had never heard of some gaming systems and games produced in recent years. The chart on the next page, “Levels of Gamers”, places me in the Gamer 3.0 category. I glanced at the “thought processes” of Gamer 4.0s and I am not sure that I want to game at that level. I like simple, puzzle-like gaming, and I really don't like engaging in social gaming. When I played SecondLife last week, I hated how everyone kept talking to me. I wanted to wander the island and listen to the concert in peace. While gaming, I don't want to depend on people. I don't want to know people. I just want to have fun, solve a little puzzle, and then move on. If I'm playing a social game where I am depending on people, I would feel like the game is too much like ‘real life'. I want to escape all of that while gaming!
Then I thought about my role as a digital designer. Should I keep up with all of this stuff, even though I think it is irritating (social gaming)? And if I choose to keep up with the latest way to game and the gaming systems, to what depth should I keep myself in the loop? Do I purchase every system as soon as it hits the market? Or should I wait until it has proven its viability? Or will technology accelerate so fast that systems will become obsolete within a year?
Digital designers need to be familiar with what the masses are doing because as the article says, these games are changing how people consume knowledge. As digital designer students, we spend a lot of time focusing on the technology and the code, but we have to remember that we are only manipulating the machines to better serve people. In conclusion, if the kids are creating new ways to be effective via digital devices, I guess I better find out what they're doing so I can do a better job communicating to them. And perhaps we can use the new school technology to instill the old school values that are leaving with the baby boomers.
Considerations
All these things need to be considered, before I can start designing my sitemap, moodboard, design comps, persona, and final work.
Designing for Different Generations
I know that different generations have big gaps in learning technology. After I got my smartphone my mom was no longer able to use my phone for even making a simple phone call. Trying to teach older generations about technology can be challenging because our generation started at a much younger age using technology. By the time our childrens generation is growing up technology will be incorporated into almost everything they do. I also think that technology will be changed once again when this generation evolves.
Sunday, November 7, 2010
Designing for Different Generations
"All Your base Are Belong to Us.
It is true that the generation gap of the boomers and the gamers needs to be bridged but from my experience I think it is in the hands of the gamers to find that bridge. The boomers seem very set in there ways(and like the article mentioned, most are ready to retire) and being the new generation that must take over, it is largely up to us to extract the information from the previous generation and decipher it into a language that is quickly understandable by our peers.
The Difference in Generations
My mother uses the computer all the time and has become more and more immersed in not just computers but electronics as well. As any other baby boomer she has grown up in a time of affluence, she is very rhetoric and was involved in the advertising world before starting a family. Although she is very much immersed she can separate herself from electronics when she needs too. My father is a different story. He just started to use the computer for more than solitaire. He now has a few sites that he likes to visit, most of them are sport sites.
My brother, sister-in-law and myself are very much immersed in the internet. Neither of us would be able to last long without some type of access to a computer, or the internet.
It is important to know who your target demographic is, what they are into and why they would want or even use the item your trying to sell to them. As a designer it is important to design for the different generations and know what is appealing to them, what they are comfortable with using and how they do certain activities.
Crossing The Chasm (Gadgets, Games and Gizmos)
The reading mentions that the most difficult part of entering into the workforce for my generation (Gen Y, gamers) will be the transfer of knowledge from an organization. Basically saying that the learning format of training a new employee will be done differently. Baby-boomers are use to structured standard operating procedures where the information is separate from the interface (Gadgets and Gizmos pg 40). Generations Y (Gamers) according to the reading is unstructured were information is the interface, obtaining information in a different format (computers, internet, phones, Skype, etc). I agree and disagree with how both generations learn. The transferring of knowledge can go either way because everyone learns in a different format. However, to completely generalize that the Y generation only learns in that particular format to me is ridiculous.
I do believe that Generation Y will change the way that the workforce is structured. I think that the information that organizations want to teach us will be transferred to us in the same fashion, but with more implementation of technology as a learning tool.
Change in Generations
Thursday, November 4, 2010
Designing for Different Generations
Touch screen technology has been a big hit with the younger audience. This has altered the way cell phone makers design their phones. They aim them at the majority of cell phone users which are the younger audience, and they like the touch screens. Going from a touch screen phone to a physical keyboard phone makes texting seem like it is a lot more work to accomplish rather than just gliding across the screen with your finger tips.
This also shows a demand from the younger audience to make things easier and easier. Texting and zooming in on web pages on a touch screen cell phone is a lot easier than doing it on one that only has a keyboard and no incorporation of a touch screen.
This week's assignment
http://media.wiley.com/product_data/excerpt/42/07879865/0787986542.pdf
Tuesday, November 2, 2010
Future of Video Games
Making Money in a virtual world
Some of the most common practices for making money in these types of games often rely on how advanced your avatar is. The higher the level of your character the more money you can often make.
One practice is to offer a service that is often known as "Power Leveling." You charge people to level there character for them. You do all the grunt work of taking them to the maximum level and get paid to do so. Payment is usually done via a Paypal transfer or through a Power Leveler's website.
Another way that someone can make money from there avatar is to sell them to other people. Some games allow character transfers between accounts as long as you provide the correct account information or if they do not you will typically sell your entire account that contains the character. Using Wow as an example: depending on your characters items, rank, level, class, and race(some races are more popular and therefore sell at a higher price). you could sell them for anywhere between $200 and $1,000.....Huzzah!This is more often done by people who no longer wish to play the game and want to make some cash on the way out, or at least earn back the money from their subscription costs with some change to spare.
The other most common practice is to sell game currency or rare items for real money. There are websites with offices based often in Asia that are solely dedicated to "Farming" for game currency and items. The term farming is used as a slang term in many games for the act of repeating certain actions(killing monsters, gathering resources, etc) the net a gain in the game's currency. The derogatory term of "Chinese Ebay Farmer" is often used in reference to these individuals. There actions of making rapid amounts of currency often have negative impacts on the in-game economy. raising prices of items and causing inflation. the current value of gold in Wow has ,like real currency, suffered from inflation. The current rate of $3 per 1000g and when the game first released it was about $100 per 1000g.
Big Deal! its only a game right?! for now yes, it is just a game. but if the future holds a world where "second lives" and virtual worlds have a direct impact on our real lives, these may be issues that we may have to face.
Happy Farming!
Gaming and Virtual Worlds
The whole idea of Virtual Worlds (i.e. Second Life) seem to me a bit strange. I can understand trying it out a few times to say you have done it, but to allow your life to be fully engulfed into “virtual worlds” seems a bit bizarre. What happened to going outside and actually walking around? Or possibly actually hanging out with your friends? Maybe I’m just being a jerk and not fully understanding the concept. I mean obviously it’s working for some people and making a crap ton of money for others. Different strokes for different folks I guess.
I remember watching this movie with Bruce Willis called Surrogates and it blew my mind. I mean, this is as real as it could possibly become right?
Around 00:53 it begins to get more Hollywood, but I’m sure you’ll understand what I mean.
Maybe it won't get to this point, maybe it will. However, the trailer is interesting and the concept is totally creepy.
Monday, November 1, 2010
Virtual worlds
Where is There....
I also have never heard of Second Life until now. I am all for the virtual and 3D world becoming a bigger and more popular item in the web world. As one who really has a passion wants to pursue a 3D career, this excites me. But at the same time I wonder how long it will actually take for the popularity to rise. If it is something like a 3D social networking site, maybe it will pick up a bit faster. I went to Secondlife.com and was not too impressed with what I saw. The branding I feel needs some improvement. Like the article said, they have some heavy competition with what Video games are able to produce compared to that of web graphics.
Also, I have doubts on this article. Towards the end they say, “And Makena's Richardson also concedes that eventually there will need to be a shakeout. But he thinks that There.com will be left standing after it takes place.” So I went to go check out There.com and when I got to the website… There.com was closed. So who is to say how accurate this article really is with their predictions…..
Virtual World/Gamings Future
In the future I can see a virtual world in a virtual world if that makes sense. We will have the ability to control a character who is controling a character in virtual world. A third world if you will. With this kind of software being introduced to all the systems its only a matter of time before one of them take it to the next level.
Second Life
Virtual reality gaming overall will be successful for a long time to come (until someone greater comes to replace it), but it will entirely depend on what your business model is. Many corporations found success using Second Life, but from my personal experience in the uptight, stuffy Pharma industry - it didn't appear to be the best option to generate revenue.
Gaming and Virtual Worlds
Virtual Worlds
Virtual Worlds
For now, membership to a community like Second Life is free. It appears they make their money with in-game purchases. I don’t feel this is the best way to keep a company alive. There is no guarantee that people will purchase items from the stores once online. Because you can technically play for free with no need to buy anything. The only way you need to make a purchase is if you want to buy a custom house or new clothes or something similar for your avatar. I think if a company like this really wants to guarantee monetary success, they need to charge a monthly fee. But I know this brings the game to a whole new level if you are charging to play a game.