Monday, November 1, 2010

Virtual Worlds

Virtual worlds are incredibly addicting. It's as if people choose to fall in this trap of having a perfect online virtual world so they can escape from their real life situations. Many are either bored, tired, or just looking for an escape from their current reality. World of War-craft for example is a huge virtual gaming community. People spend extensive amounts of time in front of a computer screen to distract or just entertain themselves. As the virtual gaming world progresses, I believe it is just going to become more chaotic. Paying users for gaming platforms will become more demanding of the quality and graphics. Five to ten years from now virtual worlds will become more expensive. By then there will be many more virtual worlds to choose from. Consumers then will need to spend their money wisely and choose from a mass number of virtual worlds by then. The competition is already growing such as Second Life and Zwinky. I believe the cost to play these games will rise as time goes on. Dealing with companies such as these it may become quantity over quality. These companies are looking to gain revenue and clients quicker than their competitor. In the end, money is what will keep these virtual worlds around. Those willing to pay will end up having to pay for what they believe to be a perfect life, event though it will never exist pass their computer screen.

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