Monday, November 1, 2010

Virtual worlds

Let me start off by saying that I find it hilarious that people are spending money in things like second life. Marketeers have finally found a way to get people to spend money and receive nothing. That being said, I think that it will be a growing trend. Consumers are getting more and more comfortable spending their money online and through digital shops.
I dont know if in five to ten years we will shop in a virtual mall, but i do think that everything will become more interactive.
As far as videogames are concerned, I think a big focus in the next five to ten years will be building community and interactivity among players. Not everyone wants to have a sims type second reality, but there is a great demand for social networking in everything we do these days. I foresee an interconnectivity between your social media account and your videogames. This is already starting to happen. When I bought the strategy game 'Starcraft 2' like two months ago i was prompted to add contacts to my account who were my friends on Facebook. I didn't even know it but I had 15 friends on Facebook who had also bought the game, and it automatically friend requested them.
The popularity of videogames will continue to grow and it will continue to spred its demographical range.
I cant wait to see what really happens.

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